Paths of Prophecy Rivals deck

No faction Any warband

Card sets (1)

Paths of Prophecy Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Rivals Relic Open

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
PP1 A Dire Omen Universal Objective Hybrid: Score this in an end phase if:
Your warband holds objective 5
Or: The value of objectives your warband holds adds up to 5 precisely (e.g. objectives 2 and 3, or 1 and 4).
1 - Paths of Prophecy Rivals Deck - -  
PP2 A Sign From the Gods Universal Objective Hybrid: Score this in an end phase if:
Your warband holds objective 3
Or: Your warband holds objectives 1 and 2.
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PP3 All Part of the Plan Universal Objective Surge: Score this immediately after an opponent's activation step if the value of objectives your warband holds adds up to a number greater than the number of surviving fighters.
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PP4 Complete Harmony Universal Objective Hybrid: Score this in an end phase if:
Your warband holds each objective
Or: The value of objectives your warband holds adds up to precisely 15 (e.g. objectives 6 and 5 and 4).
5 - Paths of Prophecy Rivals Deck - -  
PP5 Devoted Offerings Universal Objective Surge, Hybrid: Score this immediately after:
You play your third or subsequent ploy in the same action phase
Or: You draw your third or subsequent power card in the same action phase.
1 - Paths of Prophecy Rivals Deck - - 3/44 (6.82%)  
PP6 Hanging On Universal Objective Surge, Dual: Score this immediately after an opponent's activation step if:
One or more friendly fighters are each holding an objective in enemy territory
And: One or more of those fighters have two or more Move tokens.
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PP7 Held in a Bloody Fist Universal Objective Surge, Dual: Score this immediately after an opponent's activation step if:
One or more friendly fighters are each holding one or more objectives
And: One or more of those fighters have one or more wound counters.
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PP8 Portents of Doom Universal Objective Score this in an end phase if the value of objectives your warband holds adds up to 9 precisely (e.g. objectives 5 and 4, or 1 and 3 and 5).
When you score this objective, if your warband holds three or more objectives, gain 1 additional glory point.
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PP9 Positive Foreboding Universal Objective Dual: Score this in an end phase if:
Your warband holds more objectives than each other warband
And: One or more of those objectives are within 2 hexes of no one's territory.
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PP10 Prevention Over Cure Universal Objective Surge: Score this immediately after an opponent's activation step if there are more enemy fighters out of action than the number of objectives held by each enemy warband.
1 - Paths of Prophecy Rivals Deck - - 7/44 (15.91%)  
PP11 Written in the Skies Universal Objective Hybrid: Score this in an end phase if:
Your warband holds an objective with a value of 0 or 6
Or: The value of objectives your warband holds adds up to 6 precisely (e.g. objectives 1 and 5, or 2 and 4).
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PP12 Your Lucky Day Universal Objective Surge, Dual: Score this immediately after an opponent's activation step if:
The value of objectives your warband holds add up to 7 precisely (e.g. objectives 5 and 2)
And: One or more enemy fighters are out of action.
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PP13 A Pact Sealed in Blood Universal Ploy Choose a friendly fighter that is holding an objective. Deal 1 damage to the chosen fighter. After that fighter is dealt damage, if your warband holds 3 or more objectives, draw 3 power cards.
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PP14 Bursting Power Universal Ploy Pick an objective token. Roll one magic dice for each fighter within 1 hex of that objective token. On a roll of ChannelChannel, deal 1 damage to that fighter.
Restricted
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PP15 Dangerous Objects Universal Ploy Stagger each enemy fighter that is within 1 hex of an objective token their warband does not hold.
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PP16 Easily Distracted Universal Ploy Choose an enemy fighter. Push the chosen fighter 1 hex. Then pick one opponent. That opponent chooses another fighter. They push the chosen fighter up to 2 hexes.
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PP17 Fair Fortune Universal Ploy Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card, if your warband holds 3 or more objectives, draw 1 power card.
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PP18 Inconstant Predictions Universal Ploy Choose up to two friendly fighters. Give each chosen fighter one Guard token and stagger each other friendly fighter.
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PP19 Reversal of Fate Universal Ploy Pick a feature token within 2 hexes of a friendly fighter. Flip that feature token.
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PP20 Slinking in There Universal Ploy Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token.
- - Paths of Prophecy Rivals Deck - - 4/44 (9.09%)  
PP21 Succour in Certainty Universal Ploy Choose a friendly fighter. Heal (1) the chosen fighter. Heal (2) the chosen fighter instead if your warband holds 3 or more objectives.
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PP22 Tread the Path Universal Ploy Choose a friendly fighter. The chosen fighter makes a Move action. The chosen fighter's Move characteristic is X for that Move action, where X is the number of objectives your warband was holding when this card was played.
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PP23 Absolute Incredulity Universal Upgrade Objectives held by this fighter cannot be flipped or moved.
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PP24 Deadly Defiance Universal Upgrade Reaction: After an activation step in which this fighter's Attack action dealt damage to an enemy fighter, or in which this fighter was dealt damage, push this fighter 1 hex.
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PP25 Guided by Fate Universal Upgrade +1 Dice to this fighter's Attack actions if this fighter and/or the target is on a feature token.
Restricted
- - Paths of Prophecy Rivals Deck - - 2/44 (4.55%)  
PP26 Inviolate Prophet Universal Upgrade -1 Dice, to a minimum of 1, from Attack actions that target this fighter, if the attacker is not adjacent to this fighter and this fighter is holding an objective.
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PP27 Nothing Special Universal Upgrade For the purposes of holding objectives, this fighter is not considered to be a beast. While this fighter is on a feature token, that token is treated as an objective token with a value of 0.
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PP28 Protected by the Unseen Universal Upgrade +1 Defence while this fighter is holding an objective with a value of 4, 5 or 6.
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PP29 Stubborn Stance Universal Upgrade This fighter cannot be pushed.
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PP30 The Helping Hand Universal Upgrade Action: Pick two feature tokens. Place each feature token in the hex the other feature token was in when you picked them, then break this card.
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PP31 Unhallowed Aura Universal Upgrade While this fighter is holding an objective, that objective is considered to have a value of 6. At the start of a round, break this card.
Reaction: Use this after this fighter's activation. If you do, break this card.
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PP32 Watchful Eye Universal Upgrade At the start of the end phase, before you or an opponent score objective cards, you can add or subtract 1, to a minimum of 0, from the value of an objective token this fighter is holding until the end of that phase.
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